Annotation-as-Discussion | |
| Cycle 1: Introduction | Gee, Chapter 5 (2004)Becker (2005) MacDonald (2020) |
| Cycle 2: Ecologies | Salen (2008) ”Toward an Ecology of Gaming” Gee (2018) “Affinity Spaces” Gee & Hayes (2012) Nurturing Affinity Spaces |
| Cycle 3: Families | Stevens et al (2008) Roopnarine & Davidson (2015) Siyahhan & Gee (2016) |
| Cycle 4: Designs | Resonant 1 (2018) Resonant 2 (2018) Fizek: “Why fun matters” (2014) |
| Cycle 5: Schools |
| Annotation-as-Discussion Facilitation |
| Partners: Mackenzie Campell, Lauren Brian, Laura Berryman, Izzy Siemon-Carome, Leslie Bai |
| Readings: Takeuchi & Vaala (2014) Level up Learning O’Malley (2017) “More Than Fun?” Optional reading and annotation: Corwin & Danielson (2016) Admission is Mission Herro & Clark (2016) An Academic home for play |
| Play Journals | ||||
| Cycle | Title | Game | Date Published | Peer reviewer names |
| 1 | Adult Player’s Game Obsession | Greedy Snake Eats Beans | 01/31/2021 | Jon Cano |
| 2 | SPENT: A disturbing but realistic game-for-real-life | SPENT | 02/15/2021 | Eric Alexander/Jessica George |
| 3 | Chinese Rubber Band Skipping Game | Classic | 2/28/2021 | Stefanie WilsonMary HoftiezerHannah WilliamsAlana Galatin |
| 4 | Meaningful Endgame Design for Real life Setting | TaeKwondo | 3/28/21 | Mary Hoftiezer Kari Vetter |
| 5 | Chinese Checkers | Classic | 3/21/2021 |
| Reading Reflections | |||
| Cycle | Title | Author/s of Article/s | Date Published |
| 1 | Reading Reflection 1 | deHann;Reinders & Wattna | 2011 |
| 2 |
| Book Review : Dungeons and Dreamers | ||
| Entry | Title | Date Published |
| Draft Update (Cycle 3) | Book Review Draft | 03/06/2021 |
| Final | Book Review Final | |
| Feedback | Feedback Documents for Leslie Bai | |
| I provided feedback to… | James Quijada: Game On? Brain On? Mary Hoftiezer: Play to Learn Kelly Santa Maria’s Ready Player Two: Women Gamers and Design Identity Christy Ridd: SuperBetter Tyler Schneidman: Play Anything: The pleasure of limits, the uses of boredom and the secret of games Jessica George: Possible Worlds in Video Games |
| Summative Games and Learning Participation Reflection | ||
| Entry | Title | Date Published |
| Summative Participation Reflection |
