Book Review: Dungeons and Dreamers

(The image is from Culver 2020) The game Dungeons & Dragons (D&D), with a Dungeons Masters who create and guide players through worlds filled with monsters, treasure and intrigue, and with dice rolls deciding key outcomes. At its core, D&D is about collaborative storytelling with friends.  Book: King, Brad & John Borland (2014). Dungeons &Continue reading “Book Review: Dungeons and Dreamers”

Meaningful Endgame Design

When I was reading Alexis Soloski (2020), “Trapped at Home? Board Game on”, I saw Joey Lee mentioned that Tabletop games create a “magic circle,” inside which everyone agrees to abide by the same constraints and rules, provides “a structure and environment that sparks laughter, creativity, joy and other pleasure-filled moments that come from solvingContinue reading “Meaningful Endgame Design”

Gaming and Game-based learning in ESL Teaching and Learning

This reading reflection is about two articles published on Digital Culture and Education, one is “Learn English or Die: The effects of digital games on interaction and willingness to communicate in a foreign language” (Reinders & Wattana 2011), and the other is “Teaching and learning English through digital game projects” (deHaan, 2011). Digital games areContinue reading “Gaming and Game-based learning in ESL Teaching and Learning”