(The image is from Culver 2020) The game Dungeons & Dragons (D&D), with a Dungeons Masters who create and guide players through worlds filled with monsters, treasure and intrigue, and with dice rolls deciding key outcomes. At its core, D&D is about collaborative storytelling with friends. Book: King, Brad & John Borland (2014). Dungeons &Continue reading “Book Review: Dungeons and Dreamers”
Category Archives: Game-based Learning
Meaningful Endgame Design
When I was reading Alexis Soloski (2020), “Trapped at Home? Board Game on”, I saw Joey Lee mentioned that Tabletop games create a “magic circle,” inside which everyone agrees to abide by the same constraints and rules, provides “a structure and environment that sparks laughter, creativity, joy and other pleasure-filled moments that come from solvingContinue reading “Meaningful Endgame Design”
Chinese Checkers
I don’t know why it is called Chinese checkers in English. In Chinese, it is simply called Hop Ching. The only thing related to China, I guess, might be its popularity in China. Everyone, young or old, knows how to play it. Actually it was invented in the 1920s in America but more based onContinue reading “Chinese Checkers”
Gaming and Game-based learning in ESL Teaching and Learning
This reading reflection is about two articles published on Digital Culture and Education, one is “Learn English or Die: The effects of digital games on interaction and willingness to communicate in a foreign language” (Reinders & Wattana 2011), and the other is “Teaching and learning English through digital game projects” (deHaan, 2011). Digital games areContinue reading “Gaming and Game-based learning in ESL Teaching and Learning”
