Why I want to hide my identity online? Read this Photo Essay: Trust Broken Identity Hidden
Author Archives: redlove
Book Review: Dungeons and Dreamers
(The image is from Culver 2020) The game Dungeons & Dragons (D&D), with a Dungeons Masters who create and guide players through worlds filled with monsters, treasure and intrigue, and with dice rolls deciding key outcomes. At its core, D&D is about collaborative storytelling with friends. Book: King, Brad & John Borland (2014). Dungeons &Continue reading “Book Review: Dungeons and Dreamers”
OER and OEP in China
China, with its unique features, including cultural diversity, high population, a high number of schools, universities, and institutes, advanced technological infrastructure, and early adoption of OER since 2003, provides an interesting case study of OER adoption in Asia. China started supporting the use of OER from a rather early stage, following the MIT OpenCourseWare ConferenceContinue reading “OER and OEP in China”
Meaningful Endgame Design
When I was reading Alexis Soloski (2020), “Trapped at Home? Board Game on”, I saw Joey Lee mentioned that Tabletop games create a “magic circle,” inside which everyone agrees to abide by the same constraints and rules, provides “a structure and environment that sparks laughter, creativity, joy and other pleasure-filled moments that come from solvingContinue reading “Meaningful Endgame Design”
Chinese Checkers
I don’t know why it is called Chinese checkers in English. In Chinese, it is simply called Hop Ching. The only thing related to China, I guess, might be its popularity in China. Everyone, young or old, knows how to play it. Actually it was invented in the 1920s in America but more based onContinue reading “Chinese Checkers”
Creative Commons in China
Gaming and Game-based learning in ESL Teaching and Learning
This reading reflection is about two articles published on Digital Culture and Education, one is “Learn English or Die: The effects of digital games on interaction and willingness to communicate in a foreign language” (Reinders & Wattana 2011), and the other is “Teaching and learning English through digital game projects” (deHaan, 2011). Digital games areContinue reading “Gaming and Game-based learning in ESL Teaching and Learning”
Discussion: Activate Participation and Student Choices
For Discussion Facilitation Project, we have designed on Active Participation and Student Choices. And we received positive feedback from the participants and instructor. This discussion aims to find out how to activate class participation by giving students the power of choice. Our goals in this project are to encourage deeper thinking over the following questions: WhyContinue reading “Discussion: Activate Participation and Student Choices”
Reflections
The following are my reflections of how to utilize what we learned and practiced into my own course planning and teaching. In Reflection 1, based on the fact that my students are mostly international students whose participation in the class discussions and activities need a lot of encouragement and control, I plan to use “ParticipationContinue reading “Reflections”
Quality Learning and Teaching
I am going to design my courses based on the following guidelines of Quality Learning and Teaching and Universal Design for Learners (UDL). (With the expectation to design for each learner and meet their individual learning goals, a test-driving plan for the course is given in Reflection 4: Teaching Plan of Action for COMM4230 NonverbalContinue reading “Quality Learning and Teaching”
