OER and OEP in China

China, with its unique features, including cultural diversity, high population, a high number of schools, universities, and institutes, advanced technological infrastructure, and early adoption of OER since 2003, provides an interesting case study of OER adoption in Asia. China started supporting the use of OER from a rather early stage, following the MIT OpenCourseWare ConferenceContinue reading “OER and OEP in China”

Meaningful Endgame Design

When I was reading Alexis Soloski (2020), “Trapped at Home? Board Game on”, I saw Joey Lee mentioned that Tabletop games create a “magic circle,” inside which everyone agrees to abide by the same constraints and rules, provides “a structure and environment that sparks laughter, creativity, joy and other pleasure-filled moments that come from solvingContinue reading “Meaningful Endgame Design”